Tales of Amyria - The Rise of Sha'Aren
4d6 drop lowest.
Minimum total score 65.
Must have 1 score of 15.
Great Weapon Master and Sharpshooter lose their -5 to hit for +10 damage, instead gaining plus one to strength or dexterity, respectively.
You may take feats from the following Unearthed Arcana as long as you run them by me first (or any other Unearthed Arcana stuff)
Death Saving Throws
When you are reduced to zero, any attacks against you deal one, not two, failed death saves.
There are no critical failures or successes with death saving throws.
You reset your failed death saving throws on a long rest.
You may use the hand weilding a spellcasting focus to perform somatic components of spells.
(the goal here is to expand upon ranged options for fighting styles)
thrown weapons – Thrown weapons do not impose disadvantage at long range. When you make an attack with a weapon with the thrown property, you may draw another weapon as part of the attack.
archery – something for bows that's not +2 to hit
close quarters shooting (UA inspired) – can attack w/ ranged weapon w/in 5 feet, ignore 1/2 and 3/4 cover within 30 feet
crossbow based fighting style – When attacking with a crossbow gain +2 damage.